For the development of Outer Earth, I had a perception that the game would be a cardgame and stuck with that route. My tunnel vision might have brushed off some other options, now TILES are looking quite suitable for the game. To get a better grasp of the dilemma, I started a comparison of tiles vs cards.
Pros, Cons and Thoughts for Outer Earth
- Thrown back into the bag when used. This solves the issue of shuffling cards back in.
- Always refills the industry pool
- Small and tactile
- rotation + placement opens up paths and scoring mechanics
- The “feel” of building on a planet through tile placement
- Needs a scrabble holder of some sort
- More expensive to produce for high-end tiles
- Less artwork, focus on minimalist game look
- Unique Components
- Easy to hold cards in hand
- Cheap to produce
- Card Cascading for scoring.
- Focus on Artwork and vivid world generation.
- Reshuffling gets annoying
- Needs excess of cards since the industry pool doesn’t constantly get refilled.
- Generic component, cards are widely used in games.
- Focus on Artwork and vivid world generation. This makes the initial cost quite high
As for now, what I will attempt is to explore the tile option and see where it takes me. Even though it looks good on paper and in my head, until its down on a prototype and either Tiles or Cards come out ahead, I will keep both options open!